I am also trying to generate combat cards in relation to your disciplines with info on what it does for the level you have and what the tests you would throw for the challenge and the defense in relation to the Mod Dot system. This is hopefully so everyone can remember what they are capable of doing and also to help make any combat or other type of scenes where you might use a discipline easier for everyone, player and HST/Player/Combat Advocates to deal with. Also, if you buy a new discipline or a new level of an existing discipline, your card collection will be updated and approved.
I'm hoping to have these ready for Sunday's game. Thankfully Stefan and I now have a V:tM revised edition book again that I'm gonna take with me to duty on Saturday and work on this.
As a reminder, we will be in the vicinity of Hobbytown at 10am. Whether it's in front of the store, in Subway, or sitting in the car, come find us. We will be doing character gen if there's any new players and I will generate weapon/prop cards for those still needing ones prior to game. My advice is to show up early because I do not know what Stefan's plan is for when we will be transitting to where we will be playing.